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 Kaerei's Secrets of the Black Swamp.

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Kaerei
Spirit of the Black Swamp
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Posts : 95
Village of Residence : Dusk...
Join date : 2009-05-07
Cool Points (LOL) : 0
Kekkei Genkai : Voodoo, Shamanism/Druidism

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Character Race: Spiritual Entity/Otherworldly Being/Weapon
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PostSubject: Kaerei's Secrets of the Black Swamp.   May 8th 2009, 1:12 am

Swamp Abilities
Kaerei is directly connected to her Black Swamp. This means she has some swamp-like abilities, such as control over the swamp, creation and manifestation of the swamp, and movement of the swamp. While in the swamp, she has vision of everything and anything that goes on and can generate a mist around it constantly, even if it is blown away. She has total control of this swamp and even some of her acidic abilities reflect her swamp attributes. There are many more things she can do with her Black Swamp and her Swamp Abilities are very versatile.

Acid Abilities
Kaerei's blood is made of various acids and poisons, as well as been infected by the Black Blood thanks to Medusa. Her body cannot physically be harmed by acid at all, and her insides are so strong that she can drink any type of acid as if it were kool-aid. She also has clothes that are specially made so that no acids can burn through. To ensure this, they are also blessed with shamanistic and druid magics. Many of her acidic abilities are reminiscent of explosive weapons, and she tends to spew most of her acidic attacks straight from her mouth.



Attack
Black Bubble: Kaerei expels numerous blackened bubbles from her mouth that are filled to the brim with poison and acid. These bubbles vary in size and intensity, and they make very large explosion when popped.

Acid Flux: Kaerei regurgitates very special acid from her mouth. This acid can be maneuvered through the air and on the ground so that Kaerei can have it do whatever she needs to at any time. It can chase down opponents through the air or on the ground and can wrap around them when it gets close.

Swamp Blast: A concentrated and more powerful version of the Acid Flux. Kaerei regurgitates a large amount of concentrated acid, shooting a sort of beam of it from her mouth at her opponents. It will burn through whatever is in its way, as it is very large.

Acid Geyser: An alternate form of the Swamp Blast, in which Kaerei uses her druid abilities to spontaneously create massive, pressurized geysers of acid to burst straight from anywhere on the ground.

Destructive Spit: A more powerful and advanced version of the Swamp Blast and Acid Geyser, in which Kaerei spits an acidic looking blob at the ground, which will make a grand explosion. The explosion creates a massive shockwave that sweeps across the entire ground in seconds, melting whatever is in its way or that is to stand on it.

Acidic Cannonball: After congesting a large amount of acid and 'hardening' it into a sphere in her mouth, Kaerei launches a giant, highly dense cannonball of complete acid from her mouth. It can only go in a straight line, but it dissolved whatever it touches. It is so dense and so acidic that it can burn through any thickness of steel with ease.

Acidic Shot: An incredibly advanced, concentrated version of the Acidic Cannonball. Kaerei spits out a long, thin, insanely fast shot of super condensed and pressurized acid, which is fired at the speed of a sniper rifle with pinpoint accuracy. This ability has the same proportions as what a sniper rifle would have, however instead of only being able to fire one shot, Kaerei can fire as many as she pleases at once. The force is so powerful that even if it only grazes you, it can shatter some bones.

Swamp Grenade: Kaerei creates a very tiny grenade made of highly reactive, explosive, compressed acid and poison. Their explosive nature can be triggered by slight movements or by Kaerei's command, making them work exceptionally well as land mines. They make incredibly large explosions that take up a great area, making them very small but very powerful.

Swamp Missile: An advanced version of the Swamp Grenade, in which Kaerei generates a giant missile in her mouth and fires it off at her target. This missile had the ability to lock onto any target's very soul and life essence to track them, if they cannot be tracked by heat signature.

Rapid-Fire Swamp Missiles: An upgraded version of the Swamp Missile, in which Kaerei releases multitudes of super fast missiles of acid from everywhere on her body. She can make them lock on to any target's very soul and life essence to track them, if they cannot be tracked by heat signature.

Swamp Bazooka: An advanced version of the Swamp Missile, in which Kaerei produces an immense amount of acid in her mouth or from her sleeves. The acid takes the form of a gigantic bazooka explosive, and it is fired immediately like a bazooka. The explosive can be controlled throughout the air, as well. This shot is incredibly large and consumptive, and the explosion is even worse.

Swamp Torpedo: A more powerful, advanced version of the Swamp Bazooka, in which Kaerei generates astronomical amounts of acid in her mouth. This concentration of acid becomes massive torpedo about the size of a submarine, and it is shot at high speeds from her mouth. Just as the Swamp Bazooka can, it can be controlled and maneuvered at Kaerei's will through the air, however it can also move silently underground, as well, like a real torpedo. The explosion it creates has power to burn through and level an entire city or two.

Swamp Nuke: Kaerei's most powerful explosive acidic ability, even surpassing that of the Swamp Torpedo by vast amounts. With this, Kaerei generates ungodly amounts of acid from her mouth, which then form a gigantic nuke the size of a mountain. This nuke has enough power to destroy several cities and burn away all that would remain of them in the process, leaving nothing but barren land.

Acid Rain: Using druid ability, Kaerei curses the skies, making them able to do nothing but rain, even if it is sunny out. The rain is actually highly corrosive/caustic acid that will melt everything caught in it.

Acidic Revolution: Generating a massive amount of acid, Kaerei spits out the large sum, which will begin to spin in the air before it hits the ground. As it spins, it gets larger and larger until it becomes a gigantic hurricane of pure acid, sucking in and burning away everything that can be pulled into it.

Megaton Corrosion: Using special Shamanistic and Druid abilities, Kaerei instantaneously generates 10,000 tons of pure concentrated acid above her general area, then immediately causes it to fall from the air onto anything around Kaerei. It is guaranteed to burn through anything and everything within this area. Kaerei generally uses this to get rid of anything pressuring her.

Acidic Threads: Using special Druid abilities, Kaerei's hair extends to extreme lengths, then after a certain length, the hair detaches from itself. The strands of hair then become an intricate web across any area Kaerei wishes and are incredibly acidic and invisible. Not only are they incredible acidic, but are incredibly sharp as well, so if they do not cut you, they will surely burn you.

Corrosive Salamander: Utilizing magic granted to her from Medusa, Kaerei creates an incredibly acidic vector from her body, which is able to travel through the air, on top of surfaces, underground or through water at a high speed. She can use this to track opponents and pierce through their bodies when they least expect it, burning them to nothingness.



Enhancements
Melting Touch: Kaerei focuses an intense concentration of highly acidic liquid onto one of her body parts. The coated body part is then enhanced a hundredfold, and also is able to melt through whatever it touches with its acidic properties.

Nemesis Liquids: An alternate version of the Melting Touch, in which Kaerei shoots out incredible large, slender, concentrated beams of acid from her sleeves that take the form of claws. These claws will enhance her speed and power by a hundredfold, and also are able to melt through anything with their acidic properties.

Sludge's Grip: An advanced version of the Melting touch, in which, using druid abilities, Kaerei wraps her own arms in highly corrosive, acidic swamp sludge, which she then uses as her own hand. It is severely acidic and poisonous, as well as insanely sticky to prevent escape once she grabs you. Alternatively, Kaerei can create a pool of sludge on any surface that will grab at the foe, as well. Kaerei can change the density of the Sludge's Grip at will to make it even harder to get out of.



Debilitation
Mistify: Kaerei exhales swiftly, releasing a dense mist or fog from her mouth. This mist is unlike normal mists, for it absorbs all other gases in the area into itself and converts them into more of Kaerei's special mist. Not only this, the mist is so dense that seeing through it normally is physically impossible, with an exception for Kaerei.

Swamp Bubble: Through the use of druid abilities, Kaerei generates swamp bubbles from the ground, even if there is no logical way for them to appear. These bubbles are filled with extremely sticky swamp gunk that has been cursed with her Druid power, thus making it unnaturally resilient and stickier than any substance known. The bubbles will then explode, trapping whatever it touches in the insanely sticky, cursed swamp gunk. In addition, being touched by the gunk will severely slow the movement and reaction time of whatever has touched the gunk, due to Kaerei's druid abilities. Alternatively, the bubbles may consume things within themselves and use the same methods to trap the opponent, in which Kaerei uses her druid abilities to keep it from being popped on the inside.

Slime Blast: A sort of alternate, concentrated version of the Swamp Bubble, in which Kaerei regurgitates some sort of special, concentrated swamp slime and spews it from her mouth at high speeds. It is insanely sticky and resilient, being cursed with her druid abilities, and therefore bonds and converges with whatever it is stuck to. To ensure that its bond is not broken, Kaerei seals it with druid abilities. In addition, it is highly acidic and will burn through whatever it has bonded with until it is nothingness.



Summon
Black Swamp: With Kaerei's direct bond to her Black Swamp, she calls upon the power directly from the essence of the Black Swamp. It utilizes its ability to traverse through realms to appear in Kaerei's area at any given time she pleases. Being a literal 'living' swamp, the Black Swamp has many of its very own abilities. Also, the swamp water is able to melt and devour anything it touches (except for her, of course).

Swamp Monster: (Only if within the boundaries of the Black Swamp) Using her direct bond to the Black Swamp, Kaerei summons the very essence of the Black Swamp as a gigantic, mountain-sized beast made of nothing but acid, swamp water/muck and poison. Its body is so toxic that even its fumes burn away at everything near, and it is so poisonous that it pollutes the air when it breathes. Its body is so very acidic, it can break down anything it touches on a molecular level in seconds or less. It can alter and morph its body to anything it wishes, and change its density and hardness at any given time. Lastly, it can also use any of Kaerei's acid/swamp abilities, only magnified x1,000 of their original capabilities.



Support
Black Jump: Using mystical, Shamanistic and Druid abilities, Kaerei becomes able to leap through any and all solid objects as if they were made of liquid, being able to pass through them with no repercussions. If used with Liquidation, however, she can leap through literally anything as if it were a portal so that she may appear anywhere and everywhere she wants to.

Liquidation: Using mystical Shamanistic and Druid abilities, Kaerei becomes able to leap through any and all sorts of liquid substance as if they were portals, able to transport herself instantaneously into ANY other liquid she pleases. If used with the Black Jump, however, she can leap through literally anything as if it were a portal so that she may appear anywhere and everywhere she wants to.

Swamp Shield: Using Shamanistic abilities, Kaerei instantly causes extremely dense and pressurized swamp water to appear anywhere around her or in front of her to protect her against powerful attacks. This special swamp water has the ability to corrode what it touches, be it physical or non-physical/spiritual, thanks to the Druid abilities it is embedded with. Not only that, but it has the power to exponentially decrease the power of forces in general, making it able to last longer.

Swamp Chaos: Utilizing special Shamanistic and Druid abilities, Kaerei becomes able to change any swamp water or any acid/poison into a liquid, gas or solid instantly and control it indefinitely. If it is a Solid, it will have properties of something coated in acid or poison (because it is acid and poison) and if it is a gas, she can make it contaminate the air by not only polluting it, but devouring it so that if someone tries to spread the air, there will be none and it will stay there. If it touches the skin, it will go inside pores and if it goes into the body, it will contaminate blood, rupture insides, etc. Also, Kaerei can breathe when the air has been devoured by the gaseous acid/poison/swamp. It can eat just about any gas it comes in contact with.



Form Change
Swamp Mode: Using her Shamanistic and Druid abilities, Kaerei fuses her body with the swamp instead and is able to change her body into sludge or muck at will. She becomes lethal to the touch, so any attacks that involve physical contact with her and the foe will result in an instant poison or acidic burn.

Full Swamp Mode: A higher version of the Swamp Mode that Kaerei can use this with or without being in Swamp Mode first. Full Swamp Mode allows her to create an infinite amount of blood (which is made of swamp water and various acids and poisons) which she can use as a weapon like hands, swords, etc etc. Also, she can create an infinite amount of swamp water from thin air instantly and control it to her will. In addition, she can transform straight into swamp water and merge with her swamp to become a gigantic Kaerei entity thing, and finally, she can make her Black Swamp come to life (not summon the Swamp Monster, literally make it come to life. Two different things) so that the swamp can do anything that she wishes, from drying up to focusing on one pinpoint place to even spreading and corroding the entire ground. She can only achieve Full Swamp Mode if she stands on top of or swims in Swamp Water for a long period of time, or just comes in any contact with Swamp Water (about 5 posts) and if she has enough Soul Energy.


Last edited by Kaerei on October 6th 2009, 10:06 pm; edited 4 times in total
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Kaerei
Spirit of the Black Swamp
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Posts : 95
Village of Residence : Dusk...
Join date : 2009-05-07
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Kekkei Genkai : Voodoo, Shamanism/Druidism

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PostSubject: Re: Kaerei's Secrets of the Black Swamp.   May 8th 2009, 1:12 am

Poison Abilities
Kaerei's body, just as it is immune to acids, is also immune to poisons. This is because her blood is mixed with poison as well as swamp water and acid. So, she is immune to old and brand-spanking new poisons, as the poison in her bloodstream instantaneously adapts to all poison breathed in, and then allows Kaerei to use it for herself. In addition to that, Kaerei has the ability to absorb any poisons she comes in contact with into herself for energy instead of just for control, no matter what the toxin may be. Kaerei can also make liquid and solid forms of poison rather than just gas, and can even make poisonous copies of herself. Just as her acid and swamp abilities are versatile, so are her poisons. Her poisons can hinder any of your senses, as well, such as sight, feeling, smell, and hearing. These poisons can also mess with the nervous system and the brain, making them even more deadly.



Attack
Needle Storm: Using special Shamanistic power, Kaerei gains the ability to shoot out an endless barrage of poisonous needles from all over her body. These needles can contaminate whatever they touch, even being able to produce a slight poisonous gas into the area.

Poisonous Point: Using special Shamanistic power, Kaerei makes large spikes of poison jut out from her body, allowing her to extend and retract them at will, contaminating whatever she is to touch with these spikes. In addition, she can use these spikes as weapons, such as for a lance or spike ball or something.

Poison Darts: Using special Shamanistic power, Kaerei generates and concentrates poison into the form of tiny, needle-like darts. She will spit/throw these darts at her target in an attempt to penetrate and contaminate what it touches. Despite how tiny they are, they can be shot out millions at a time at one target. Once they hit their target, they seep into it and converge with them.

Poison Thread: Using special Shamanistic power, Kaerei creates a thin, practically invisible thread made of poison, which happens to be incredible sharp. It contaminated whatever it touches and has the ability to slice through solid rock with ease. However, it is also delicate enough for Kaerei to grab objects with them without contaminating or cutting them at all. The threads can be shot out in the multitudes, and blend with their surroundings to make themselves look invisible.

Poison Missile: Using special Shamanistic abilities, Kaerei fashions a large. poisonous spike in her mouth that she fires at rocket propelled speeds at her target, homing in on their souls and chakra/energy. One Kaerei's command, this missile can explode, thus causing a grand wave of poison to contaminate everything caught within the destructive explosion.



Enhancements
Poisonous Dance: Using special Shamanistic power, Kaerei embeds pure poisonous energy within her sleeves and stiffens them to be as sharp as blades. She elegantly uses her sleeves to both cut and contaminate what she touches at the same time, stretching and retracting her sleeves when she needs to. As her sleeves are powered up, her speed and attacking power increase drastically, allowing her to slice through very dense and hard substances with ease and to move at impossible speeds. She generally looks as if she is dancing when she uses this ability alone.

Poison Coat: Using special Shamanistic power, Kaerei wraps herself in pure poisonous energy. Once this is done, anything that touches Kaerei will have a high amount of poison contaminate it as well as converge with it. The poisonous coat is highly adaptive and receptive, meaning that it will change itself to the bane of whatever it touches, no matter what it may be... Sort of like the 'Kryptonite' of everything. In addition to that, Kaerei's physical abilities are increased by a great amount, therefore making it useful in two ways.



Debilitation
Stunning Wave: Kaerei swiftly exhales, sending a massive, but also quick, wave of horrific golden gas. This golden gas is made completely of special, paralyzing, poisonous spores that will cause paralysis to the physical body, the mind and even the chakra/energy system. The spores stick to and converge with what they touch, thus, if the initial gas is blown away, Kaerei may summon it back instantly through what it has touched if it lingers for too long.

Poison Ivy Essence: Kaerei swiftly exhales, sending a massive, but also quick, wave of horrific red gas. This red gas is made completely of special, irritating poisonous spores that will cause insane itchiness and swelling to whatever is caught within or breathes it in, causing the same effect to the insides. The spores stick to and converge with what they touch, thus, if the initial gas is blown away, Kaerei may summon it back instantly through what it has touched if it lingers for too long.

Evil Dust: Kaerei swiftly exhales, sending a massive, but also quick, wave of horrific gray gas. This gray gas is made completely of special, corrosive, consumptive poisonous spores that will devour and corrode whatever they come in contact with, whether it be the physical body or physically rip chakra/energy from the target.

Black Breath: Kaerei swiftly exhales, sending a massive, but also quick, wave of horrific black gas. This black gas is made completely of special, extremely poisonous smokescreen that will contaminate and infect whatever it comes in contact with. This also spreads deadly diseases to those who breathe it in, those diseases being whatever their body isn't immune to. The smokescreen is not only used to spread disease, but to hinder vision, which this gas is able to do as well. Those who intake this poison will also become blinded, thanks to its poison. The spores of the smokescreen stick to and converge with what they touch, thus, if the initial gas is blown away, Kaerei may summon it back instantly through what it has touched if it lingers for too long.

White Breath: Kaerei swiftly exhales, sending a massive, but also quick, wave of horrific white gas. This white gas is made completely of special, sleep inducing poisonous spores that will cause those who are caught in it to instantly fall asleep. This poison seeps into the bodies of the target, thus making them able to fall asleep on Kaerei's whim. The spores stick to and converse with what they touch, thus, if the initial gas is blown away, Kaerei may summon it back instantly through what it has touched if it lingers for too long.

Deadly Mist: Kaerei swiftly exhales, sending a massive, but also quick, wave of horrific, colorless, scentless gas. This clear gas is made completely of mixes of special spores, poisons and toxins that will cause those who come in contact and breathe them in to lose their ability of all 5 (or more) of their senses. This deadly gas will also cause the brain to be unable to send thoughts to the rest of the body, causing a sort of forces paralysis and loss of all feeling in the body. It also clogs up the chakra network and blocks chakra from flowing, as well as drains the chakra as it blocks it. In addition, it is highly adaptive and receptive, causing to to be accepted by everything, but also instantly adapts as the bane of anything, as well. It will merge with any substance it can so that it can indefinitely spread its toxins at will, and if it is somehow blown away, Kaerei would be able to generate it again without hesitation. It is also highly corrosive and will corrode what it touches as well, but from the inside out rather than from the outside in. Being so adaptive, it can even destroy antibodies that try to destroy it... and finally, it multiplies at an exponential rate. It is Kaerei's most deadly poison.

Poison Sumac: Using special Shamanistic abilities, Kaerei instantly causes many toxic leaves called Poison Sumac grow wherever she focuses energy. These leaves will release a colorless, scentless gas that causes a fatal rash and extreme itchiness and intense swelling to whatever flesh it touches. If breathed, the itchiness will spread through the insides of what breathed it in, which can be fatal. In addition, these Poison Sumac leaves can also cause instant paralysis to whatever the gas is touch. Kaerei can make thousands spread across the ground instantly.



Support
Poison Herbs: Using special Shamanistic abilities, Kaerei is able to instantaneously summon extremely toxic and poisonous herbs of any kind. Being blessed with Shamanistic abilities, however, the herbs have special magical properties, with the ability to transmute their destructive power to totally corrode attacks almost instantaneously, able to be used as shields of sorts. In addition, the herbs can corrode and contaminate the land or any other objects, as well as release poisonous spores that vary in effects.

Death Lure: Kaerei creates an illusory double of herself, which secretes a sweet smell constantly to draw everything in. Unbeknown to the opponent, the sweet smell will forcefully, but unknowingly, remove and drain chakra/energy from them into Kaerei, directly. It also messes with the very minds of those who smell the scent, causing them to think that the illusion is actually Kaerei for real. This sweet scent has another hidden ability that deteriorates muscles, cells, bones, and organs gradually and more swiftly the longer someone can smell it. Once the illusion is destroyed, the smell fades, however.


Last edited by Kaerei on May 22nd 2009, 5:14 pm; edited 1 time in total
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Kaerei
Spirit of the Black Swamp
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Posts : 95
Village of Residence : Dusk...
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Kekkei Genkai : Voodoo, Shamanism/Druidism

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PostSubject: Re: Kaerei's Secrets of the Black Swamp.   May 8th 2009, 1:12 am

Frog Abilities
Another versatile ability of Kaerei's, noting her extreme frog-like abilities. She can produce slippery and/or poisonous film from herself that protects her from cold and heat, has both gills and lungs for swimming and breathing underwater, and has incredible powerful legs to let her leap literally any height into the sky. Her voice is so powerful that she can create hypersonic croaks and even control the sound waves for the power, pitch, intensity, etc. in which she croaks and speaks (though she rarely speaks loudly.) Her tongue can extend to veeeery great lengths, just like that of a normal frog tongue, and is incredibly sticky and poisonous. She has many frog-like abilities that give her an incredible athletic edge, such as the ability to flatten her entire body until she literally has NO depth whatsoever.



Attack
Frog's Croak: Kaerei takes in a large amount of air very quickly, and then Kaerei releases it as a massive, insanely loud resonance of ear-bursting croaks in a straight line in front of her. These croaks are so powerful that they push back everything that they come in contact with, and can be amplified to liquefy solid objects as they are hit with this. Normally, her croaks can shatter boulders with ease.

Croak Cannon (Sonic Cannon): An upgraded and more powerful version of the Frog's Croak. Taking in a deep breath, Kaerei exhales, shooting a massive, concentrated croak that pulses through anything in a straight line with an intense wavelength. It is so powerful and concentrated that it is able to shatter or liquefy the densest material in an instant (or at least make it very brittle). The croaks only go in a straight line, but they are very big and have immeasurable force.

Frog's Resonance: The most powerful of the Croaking abilities Kaerei has. Kaerei resonates a croak that goes "Gekogekogekogekogeko" long and loudly. The louder and higher it gets, the farther the radius of the resonance and the better and easier things are to destroy. The higher the resonance, the denser substances it can destroy, the louder, the farther it goes. If it gets high enough, the resonance can rip through space and time.



Debilitation
Frog's Stare: Kaerei's hat's eyes (or her own eyes) begin to glow and if eye contact is made, it puts the foe to sleep with evil druid power. If Kaerei begins to sing as they sleep, she releases more druid power and causes them to have nightmares and drains their power in their sleep.

Frog's Mouth: A giant frog mouth engulfs the foe whole in the mouth, then immediately secretes various acids and poisons while inside. Only works on the ground or when the Black Frog is summoned. If used when the Black Frog is summoned, the Frog's Mouth instantaneously transports the foe into the realm of the dead.



Enhancement
Frog's Skin: Kaerei secretes a special film from all over her body, which allows her to become slippery, slimy, and have no traction, therefore making her impossible to grab or touch. Because of this film, she also becomes more resistant to the cold and the heat. In addition to that, any physical attack dealt to her becomes weak when it makes contact with her body.

Frog's Legs: Focusing special power from nature and the environment into her body, Kaerei's legs become even MORE powerful, increasing her speed, jumping height and kicks to ungodly proportions. They work better when outside. If Kaerei is not outside and cannot summon the power of nature, she instead hones energy within herself and focuses that into her legs for the same effect.

Frog Kick: Using special Shamanistic power, Kaerei's focuses dense poisons to cover her legs, as well as allowing her to stretch her leg to great lengths. When powered up by the Frog's Legs technique, it can strike extremely fast and have godly power.

Frog's Tongue: Using natural enhancements of her body, Kaerei's tongue becomes incredible sharp and dense, as sharp as, if not sharper than, a blade. With her tongue coated in poison and acids, it is a deadly combination. Her tongue, in this state, can fend off even the sharpest swords without so much as a scratch on it.

Flying Frog: Using natural enhancements of her body, Kaerei gains the ability to sprout amphibian-like wings so that she can fly for a short period of time and glide for long distances. However, these wings do not last for a long period of time without recharging.

Tadpole Tail: Focusing natural enhancements to her body, a random, slimy tadpole tail whips out of Kaerei's ass and slaps or wraps around the foe with incredible force. The tail is coated in an incredibly sticky, acidic and poisonous film. With it, she can move faster through the air/land and in water.

Battle Frog Armor: Focusing special bodily enhancements throughout her body, Kaerei generates an ultra dense incredibly hard frog skin armor. The armor has spikes protruding from almost ever part of it, making it very lethal. The density is as hard as metal, but is not metal. In addition, it increases Kaerei's defense, strength and speed by great amounts. Also, it triples the power of any of her Frog abilities used.



Summon
Black Frog: Kaerei summons the power of an immense black demon frog. This demonic frog is as large as a small island and has many demonic powers. It can spawn millions of tiny demon frogs/Death Frogs from itself instantaneously and can create a portal inside of its mouth that leads directly into the realm of the dead. It spews out gas that literally sucks the entire life essence out of all living things that come in contact with it, and its tongue can rip souls out of whatever it comes in contact with. Finally, it has a petrifying stare. If you are to make contact with its eyes at any given time, it will turn you to stone instantly. Oh, and one more thing, it can merge itself with the Black Swamp's water at any time.

Death Frogs: Kaerei summons an innumerable amount of frogs that continuously spawn and reproduce at insane speeds. These frogs are filled with nothing but poison and acid. They leap at the foe and cause immense explosions of pure poison and acid, and are incredibly fast. They also release invisible, scentless gas from themselves constantly that will paralyze and blind those who come in contact with. It converges with the blood instantly.

Frog Symphony: Kaerei summons a million frogs (or Death Frogs) to either send out a lot of powerful Frog's Croaks individually with the same power, or have them all do a million-blast version of the Frog's Croak simultaneously, which can shatter damn near any solid object due to the heavy vibrations and incredible force.

Ghost Glass Frog: Using special Shamanistic and Druid power combined, Kaerei summons a giant, slender, hyper-fast, malicious ghost Glass Frog. Being a ghost, it cannot be seen by normal eyes, and even if it can be seen by some special means, it is only comprised of a slender outline and gigantic, glowing, evil eyes. It moves at hyper speeds throughout the area to leave trails of invisible, scentless poisons and acids on the ground. Looking into its eyes will steal your soul and mind from you. In comparison, touching it physically will steal your soul and mind, as well as your chakra/energy. Hitting it with energies cause them to reflect off of its body and back at the user with double the original power, as its body is highly reflective to damn near any substance.

Tadpole Swarm: Kaerei summons an incredible plague-like swarm of tiny tadpoles versions of the Death Frogs, which have razor teeth, which devour everything like locusts. As such, they can fly just like insects by beating their tadpole tails, and cause immense, poisonous and acidic explosions of grand size when they are hit. The sound created from their flight causes severe mental rupturing, internal hemorrhage, and/or physical debilitation. Their teeth are so powerful that they can bite through any substance, and their stomach acids, being just as acidic as Kaerei's, can instantly digest/devour any substance, as well.

Hypnotoads: Using the power of Familiars, Kaerei summons massive frogs with incredibly hypnotic eyes that surround the area and prevent escape. Their eyes glow constantly and never cease. The frog's eyes create a large aura that instantly puts the foe to sleep or become under their control once they step into it, and direct contact could be mentally fatal. They emit droning hums that also add to the hypnotic abilities that they have, making it easier to take control of the victim's mind. Once eye contact is forced, or someone hears the hum for too long, they will be forced to do as the Hypnotoad wishes. All glory to the Hypnotoad. A Hypnotoad, for reference, is a massive toad-like creature that has large oscillating multicolored eyes and emits a droning hum.



Support
Glass Frog's Eye: Using the same Shamanistic and Druid power that summons the Ghost Glass Frog, Kaerei bestows upon herself incredible sight, becoming able to see through anything, even the strongest genjutsu and things of that sort. Also, Kaerei becomes insanely sensitive to the movement of others... Noting that she can detect even the smallest twitch of the eyebrow, or even the growth of the grass.

Egg Sac: Kaerei encases herself in an egg sac that is extremely poisonous and highly acidic. While she is in this, she births another perfect duplicate of herself, having all of her abilities. Any number of perfect Kaereis can be born. In addition, she can carry about 3 egg sacs at most on her own back.

Camouflage: Using extremely potent spiritual and Shamanistic abilities, Kaerei is able to camouflage herself to become completely and utterly invisible and silent at any given time. In addition to that, Kaerei can merge with any solid object and hide within it for an indefinite amount of time.



Form Change
Frog Spirit Mode: Using potent spiritual abilities and Shamanistic abilities, Kaerei goes into her Frog Spirit mode, allowing her to use any of her spiritual and frog techniques instantaneously. Also, it allows her to be able to become a spirit at will or take on the form of the Black Frog. All of her abilities increase by x1,000.
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Kaerei
Spirit of the Black Swamp
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Posts : 95
Village of Residence : Dusk...
Join date : 2009-05-07
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Kekkei Genkai : Voodoo, Shamanism/Druidism

Character sheet
Character Race: Spiritual Entity/Otherworldly Being/Weapon
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PostSubject: Re: Kaerei's Secrets of the Black Swamp.   May 8th 2009, 1:13 am

Extra Abilities
Any of Kaerei's unclassified abilities, such as use of her normal, non-acidic explosives. So far, those are the only things that go here.

Geko Geko Bomb: Kaerei throws out small bombs that make big explosions.

Thanatos: Summons the ultimate bomb known universally. It is a mountain sized bomb with the power of a star contained in it... with a giant skull painted on it. It requires a lot of energy to summon, but once it is there, there's almost no stopping it, and it explodes very quickly. It's basically the god-bomb that destroys everything.


Last edited by Kaerei on June 28th 2009, 6:26 am; edited 1 time in total
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Kaerei
Spirit of the Black Swamp
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Posts : 95
Village of Residence : Dusk...
Join date : 2009-05-07
Cool Points (LOL) : 0
Kekkei Genkai : Voodoo, Shamanism/Druidism

Character sheet
Character Race: Spiritual Entity/Otherworldly Being/Weapon
Character Info (Highlight):

PostSubject: Re: Kaerei's Secrets of the Black Swamp.   May 14th 2009, 9:16 pm

Spiritual Abilities
As Kaerei is a Shaman, Druid, Hermit, Witch Doctor, Voodoo Master and spiritual entity, herself, she has extremely potent control of spirits, the opening and closing of the portal to the Spirit Realm/Realm of the Dead, and any sorts of spiritual energy within herself and within nature. As such, she can literally generate spirits and cause spirits of nature to do her bidding and can instantly conjure up spirits out of thin air at her will. Her spiritual potency not only allows her to heal her body and spirit, but also harm that of others. Her spiritual potency is limitless. Naturally, all of her spirits have the abilities of possession, intangibility, invisibility, no mass, etc. Kaerei also has the ability to assess the power and attributes of a spiritual object and adjust her own spirits in accord to them. Kaerei can also latch onto someone and physically siphon their soul out directly from their bodies, as well as devour spiritual energy/chakra/energy that people use and use it to her own accord. In her Voodoo Abilities, Kaerei can instantly make Voodoo Dolls at will.



Attack
Spirit's Song: Spirits of Anger are generated by Kaerei to violently attack the foe. These spirits are capable of physical harm or spiritual harm to the foe, being able to sever limbs or rupture the soul or chakra/energy flow.

Petro: A powered up and advanced version of the Spirit's Song, in which Spirits of Vengeance are generated by Kaerei to viciously and violently rip apart literally everything that gets in their way, being able to rip things apart on a molecular and atomic level. These spirits will continue their horrifically violent pursuit, even if they are destroyed, as they seem to rise up again after a while once they are gotten rid of.

Night Terror: A Spirit of Darkness is generated by Kaerei that will flow through the opponent at high speed, deactivating all of their nerves and quickly slicing at their insides in one swift movement. In addition, Kaerei can harness the Spirit of Darkness into herself so that she gains the ability to change into one, as well, or change one of her arms into this spirit and use it to make her move at sonic speeds through everything, giving the same effects.

Spirit's Hold: Kaerei generates an innumerable and indefinite amount of spiritual hand/claws shoot from the ground or from herself, which will then attempt to grab the target, forcefully destroy the target, rip out the target's soul, or even drain the target's energy/chakra.

Spiritual Rend: Kaerei launches special spiritual blades from herself, which slice through whatever they come in contact with. In addition, they drain the power of what they slice through so that they may grow larger and more powerful.

Spiritual Crush: Kaerei generates a massive, powerful spirit that envelops Kaerei and instantly crushes whatever comes too near, whether it be an attack, a soul, a mind or a body. This spirit will be able to see, feel, hear, etc. anything within a 100 foot radius of it, and therefore will crush whatever comes within that radius. Kaerei cannot move when this spirit has enveloped her, however. She can, however, make the spirit envelop something else so that she is not tethered down by it.

Spirit Tadpoles: Kaerei generates giant, silent spiritual tadpoles to do her bidding as her Familiars. They fly through any solid object and swim through the skies, invisible and intangible. Their presence drains the life essence of the foe, and they are also embedded with spiritual bombs, which explode if enough force is brought on them, or until Kaerei feels they should explode. The explosion directly hurts the foe's spirit and chakra, able to completely rupture them.



Debilitating
Poison Spore: With special spiritual power, Kaerei summons a spirit that is specific to spreading poisonous particles/spiritual dust around any area is flies through/over. These poisonous particles can have any sort of toxic attributes from Kaerei's own Poison abilities, such as neurotics, paralysis, etc.

Spiritual Shock: Kaerei generates a special spirit that constantly omits an intense, mental and physical shock to anything it passes through. The shock is so powerful that it can cause whomever the spirit goes through to have a seizure, as well as burn out their brain cells and nerves almost instantly, never to be used again. In addition, this spirit can send shocks directly to one's soul in an attempt to rupture and destroy it.

Hell's Contract: An alternate version of the Spirit's Hold, in which Spirits of Death are generated by Kaerei and take the form of numerous hands, similar to the Spirit's Hold, however these hands are black. These spirits of death will instantaneously paralyze the foe and exponentially drain their energy from their bodies as they drag them down, attempting to take them to the Realm of the Dead.



Support
Black Strike: Kaerei releases her very own spirit from her body using spiritual abilities and makes it track the foe indefinitely by any signs of existence they may have, even if they are hidden. As such, her very spirit will strike them from behind without them knowing or being able to see it coming, cutting apart their own spirits, life energies and binding to this world in an attempt to kill them instantly.

Black Strikeback: Using natural, spiritually enhances reflexes and senses, almost like precognition, Kaerei becomes able to block or evade any physical attack, no matter the speed, However, she cannot walk while she does this, since she must concentrate so much on what is happening around her. It works the same for any non-physical attacks, as well, however she cannot strike back from them.

Black Spirits: Kaerei generates spirits that take her own shape. These spirits are able to use her most basic abilities, however they can use all of Kaerei's powers, in general, such as her Acid and Poison, etc.

Spiritual Force: Kaerei generates a massive spiritual dome around herself, forcing away all attacks and negating the secondary effects they might have (For example, if fire is to hit her, it will not burn her. Or, if something would put her to sleep, its sleep power would be negated). She becomes completely protected, and from the dome omits an incredibly powerful spiritual force to combat any powerful forces launched at her. In addition, the dome is able to spontaneously spawn spiritual claws from itself to grab and rip apart whatever it comes in contact with. Kaerei cannot move while using this, however.

Spiritual Shield: An upgraded version of the Spiritual Force, in which Kaerei generates special protective spirits that form a protective barrier around her. Whatever non-physical attack hits them is instantly negated, repelled or absorbed by these spirits. With each attack they endure, they thicken and repair themselves at an exponential rate indefinitely. If they are hit with a powerful attack that may destroy the barrier, the spirits will forcefully weaken the attack, themselves before impact.

Spiritual Cleanse: Using potent spiritual healing, Kaerei will expel all impurities from her body by cleansing her entire spirit, which with therefore cleanse her body as well. Whether it be a physically hindering bind, a mental impurity or someone else's chakra/energy or mind holding her down, it is instantly forced out of and away from her.

Spiritual Blessing: An alternate version of the Spiritual Cleanse, in which, using potent spiritual healing, Kaerei is able to physically heal her entire body as well as her own spirit/soul/life essence gradually, restoring her to her original power in a short amount of time. It also heals her chakra/energy at an abnormally high rate, faster than most.

Refreshing Spirit: (After using the Spiritual Cleanse) A potent spiritual healing ability which is an upgraded version of the Spiritual Cleanse. If an impurity is still not out of her for whatever reason, this gets it out for certain, combining her Shamanistic, Druid and Spiritual abilities all at once to expel the hindrance/impurity and seal it, keeping it from ever coming back into her body and affecting her, making her have an immunity to it for eternity.

Spiritual Aid: Using her own potent spiritual ability, Kaerei becomes intangible, invisible, and virtually silent. Being intangible, Kaerei cannot use any physical attacks to harm the foe, however.

Spiritual Transparency: An alternate version of the Spiritual Aid, in which Kaerei uses the power of the spirits to become temporarily invisible and virtually silent in all ways. Being physical, Kaerei can be hit with attacks, but also can attack physically, unlike in the Spiritual Aid form.

Synchro Spirit: Kaerei sends her invisible spirit to synchronize with someone else's. While synchronized, Kaerei cannot move, but neither can the opponent. While their spirits are joined, Kaerei can hear their thoughts, but they cannot hear hers. Also, she may move their bodyparts by her own will. Unless her concentration is broken and her spirit is sent back into her body, Kaerei's spirit will begin draining the one she has synchronized with. (Think of it like the Nara clan's Shadow Possession, only instead of using shadows, Kaerei uses her own spirit.)

Flow of the Spirits: An upgraded version of the Synchro Spirit, in which Kaerei utilizes the special spiritual links she has with all of her spirits. Doing this, Kaerei becomes able to instantaneously flow through any spirit that she has creates or summoned on the field at that given time, no matter how many there are or how many times she has to do it.

Spiritual Link: A powered up version of the Flow of the Spirits, in which Kaerei uses her potent abilities to become one of her own spirits. As such, she will have all of the powers of just one spirit at a time that she wishes as well as her own. When using this, she cannot use any other spirit powers... Except Voodoo. No other spirit power, but all of her other powers. (Ex. Spiritual Link with Yuki-Onna. Kaerei becomes Yuki-Onna and gains her powers as well. See?)

Will-o-Wisp: Kaerei generates black, orb-like spirits with eerie ghostly flames surrounding them via special spiritual abilities. These spirits can connect to each other and cause a chain-effect burn to literally everything that is within their chain If they do chain together, they can also surround an enemy and close in on them to keep to them from moving and burn them at the same time. Another, positive effect that they have is to link together as a giant circle in front of (or anywhere around) Kaerei to transform/convert literally any attack into instant energy for Kaerei that will restore her chakra/energy and physical health. The number of the Will-o-Wisps determines their power and how much energy can be transformed/converted.

Expose: Kaerei generates a spirit specifically used for exposing any and all weaknesses or flaws of the foe she is fighting, and that knowledge is instantly transferred to Kaerei. Kaerei will then lock onto these weak points automatically, unless stated otherwise.



Voodoo
Voodoo Doll: Kaerei uses special Voodoo power to summon a voodoo doll that will try to lock onto a foe's spirit. If their spirit is locked onto, the doll instantly takes the image of the foe and whatever happens to the doll happens to the foe.

Voodoo Ritual: An advanced, more powerful version of the Voodoo Doll, in which Kaerei creates a giant, intangible voodoo doll that controls any and all spirits around it with its gigantic spiritual aura. It can attach itself to multiple spirits at once, and whomever has their spirit within its aura is subject to its Voodoo abilities.

Voodoo Needle: Kaerei uses special Voodoo power, which causes spiritual needles to shoot out of anywhere on Kaerei's body. These needles instantly stitches up your body to whatever way she wants it to be, such as attaching you to the ground, a wall, etc.

Voodoo Stitching: An upgraded version of the Voodoo Needle, in which Kaerei uses special Voodoo power to make it so that if she touches you, the threads shoot throughout your body and mind, stitching up your chakra network, brain flow, nerves, etc. hindering literally everything you do.

Soul Taker: When an opponent comes close enough to Kaerei, she establishes a sort of Voodoo link and grabs your soul with a spirit that either eliminates it or rips it out of you. This spirit can also take the form of a large, expandable claw. It does no physical harm, but it rips out the souls of the living (including plants, since their life force can be called a soul, I guess.)

Voodoo Clone: An upgraded, advanced version of the Soul Taker mixed with the Voodoo Doll ability. Using powerful and potent Voodoo power, Kaerei creates an exact replica Voodoo doll of herself. When someone gets too close to it (about 5 feet), the doll instantaneously copies the foe and becomes a voodoo doll of the foe, inflicting whatever damage that is done to it onto the foe. HOWEVER, if the foe tries to struggle to get away by making any physical movement, the doll instantly obliterates itself, taking the foe with it in the same fashion.



Summon
Death's Call: Using her spiritual abilities, Kaerei opens a small portal from the Realm of the Dead and summons the very hand of the reaper to beckon the foe. If the hand is to physically touch the opponent or the opponent's spirit/life essence, it will kill them in any way that is possible to kill them, no matter the means of it, and their life essence will be harvested for the reaper and taken to the Realm of the Dead. Its arm can extend infinitely, however the portal can only stay open for a short amount of time. The hand of the reaper seems to steal the essence of whatever touches it, making it immune to anything that it touches.

Spirit's Glade: Using potent spiritual abilities, Kaerei summons the spirits of the environment (i.e. at a river, water spirits, in a forest, nature spirits) and controls them as her own. These spirits will not fade unless the environment Kaerei summoned them from is destroyed, and if they do happen to be destroyed, the environment they were summoned from will depart along with it.

Spiritual Army: Using a great amount of spiritual power, Kaerei summons and generates ALL of the spirits that she can (at least 2 of each, except for the spirits in the Summon section, as well as any of the abilities involving her own spirit) and makes them all bombard someone simultaneously. They do not cost much energy to maintain, but summoning/generating them all drains Kaerei a lot.

Lifethread Cut: Kaerei summons the Lifethread of any targets she wishes that are in the immediate area. If it is cut, the foe will instantaneously die, without question, however, it is all up to chance (3 rolls, if more than 2 numbers are above 4, it is the foe's thread. If they are 3 and below, this attack does nothing.) Because of the power of this attack, she is only able to use this ability once per battle.

Dullahan: Kaerei summons a gigantic headless entity with a sword made of plasma in the purest form. Souls have wrapped themselves around it and increase the power of the blade. It is almost unstoppable, for it can open any defenses forcefully regardless of what they are and it is a spirit in general that can make blood splatter on people from nowhere, and such blood just may be acidic or poisonous. It is both tangible and intangible as well as can instantaneously place itself in any place without an effort. The other way to stop it is to either kill Kaerei, or scare it off with a certain and specific metal... But I won't say what. Muahahaha.

Kuchisake-Onna: Kaerei summons the spirit of the slit mouthed woman. Her only known weakness is candy and cannot be gotten rid of by normal means or by any means other than answering her questions or giving her candy. She will ask you "Am I pretty?" if you answer yes, she will reveal her horribly malformed face and ask you again. If you say no, she will hunt you down with lightning speed and kill you right then and there if she can. If you say Yes, she will stalk you until the moment is right and she will strike without warning. If you do not answer, she will do the same thing. If you say "You're alright" or "Average" or something, she will be gone.

No Face: Kaerei summons a being with a white mask for a face, however the face is blank. It is surrounded by a black shroud of nothingness. This nothingness can consume an entire field if Kaerei wills it, thus falling into the depths of the No Face instantly. It is immune to the elements and its body is that of a spirit, quite gelatinous. It has only one weak spot on its entire body. It may ingest people and their powers and grow to any length, as well as spontaneously create things that the foe may want most to lure them in close so it may immobilize and eat them, thus nullifying their power completely and giving them to him.

Nukekubi: Kaerei summons a spirit whose head detaches from its body. It will scream quite loudly, able to shatter/eliminate most attacks that it comes across as well as rupture the movement or balance of a person. The head cannot be destroyed, and even after being erased from existence will return as if nothing happened. This head will also take joy in biting and draining the literal life energies of anything and everything that lives until... well. They die. The body is limp and lifeless, though, and Kaerei is the one who has to keep track of it, or else...

Yama-uba: Kaerei summons up the mountain hag who eats anything and everything. Her mouth is literally immune to any and all attacks, which makes that the most invincible part of her body. She can and will ingest anything that comes in too close and thus, passing through her mouth will nullify its abilities, thus she can never get full. Their mouths are extremely large and thus, even large things, like trees, she can swallow whole.

Yuki-Onna: A spirit of ice and snow. Extremely powerful. Her abilities are so potent that she can even freeze space and time if she wills it. She may lower the atmosphere's temperature to any coldness, and gives Kaerei a special immunity to the cold/ice/snow while she is out. She may even freeze fire as well as steal the heat of things and thus make them cold. She can change herself into a blizzard or into just a cool and freezing wisp and can control ice and snow at will as well as absorb it. She may touch things and literally change their material make-up into ice. She can also shatter solid objects by touching them, which she will usually do by changing it to ice first. She also secretes an ectoplasm that causes instant frostbite to the touch. If you can manage to touch her body with fire, she will be destroyed, however. She can change her height to just about any size.

Kama-Itachi: Ominous, lightning speed wind weasels with sickles for arms. They create tornadoes and whip up windstorms that they reside in (the BEST reference would be Temari from Naruto). They come out in packs and ride the wind as well as converge with it at will, passing by people and cutting them just by a gentle breeze. The only problem is, when they cut you, you do not feel it and you do not bleed, you only get cut, thus they may actually cut off your arm and you will not notice until you see it because it will not hurt and it will not bleed. They are quite useful for their speed, power and cunning. The larger the storm of wind, the more there are summoned.

Bakekujira: A gigantic skeletal ghost whale followed by ghastly birds and fish spirits. This whale spews ectoplasms and no physical attacks can work on it. The whale will transform you into ectoplasm with its ectoplasm and eat you whole, thus making you no more. It also can spew the literal essence of death from its spout or mouth and it can use its ominous birds and fish to attack at bullet-like speeds.

Ame-Onna: The spirit of water and rain. This woman controls liquids to her will, giving her the ability to make them rain from the sky at her will. She can make flash floods and also steal the liquids of whatever she touches, leaving it dry. As long as she is out, it will constantly rain, even if the rain stops, it will still be raining. She can also cast down lightning from the rain clouds the summons.

Box Ghost: Master of anything with 4 corners, is a cube, square, or any variation of it. Has the ability to create a box with infinite dimensions in it that are able to repeat themselves and trap people inside of it like a Hyper Cube. Can also empty out or put in anything and everything into boxes at will. Controls all boxes and can make all boxes of any kind nullified. So says the BOOOOOX GHOOOOOOST... BEWARE!!!!



Form Change
Hermit/Sage Mode: Using special training she was taught by special spirits, Kaerei is able to use all of the negative, unnatural energies within the environment and atmosphere to cause her own abilities become extremely powerful and highly advanced. When she does this, she can make them last longer, make her acids more powerful, her spirits larger and more deadly, her poisons more deadly and her bombs more explosive. This is her Hermit/Sage mode. She looks exactly the same except for her eyes are that of a frog's and the eyes on her hat are always glowing black with energy. Her physical strength, durability, and speed drastically increase, making her even more deadly than before, and with her speed and strength as it was before hand, she is damn near impossible to catch. The unnatural energies around her become part of her, making her able to use them as extra limbs or extra body parts and such. Most notably, 2 large, floating frog hands that surround her body and can be used in various ways. They are made of spiritual, unnatural, acidic and poisonous energies. Kaerei uses spirits to gain this unnatural energy, so she can move while it is being done.
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